Working toward Ornery Orc (alpha .01) release — the game is playable now, working on balancing and making it fun. It needs more cards and more enemies with varying difficulty, and the leveling curve and enemy leveling curve need lots of tweaks.
I implemented some new rendering stuff for maps which allows different stuff to be on the same map (click to embiggen):
I put a text console in the game, so the player has more of an idea what’s going on when cards are played, and also put more temp (rough) graphics in place.
All in all, things are coming along nicely.
