Prototyping Interfaces Is Fun!

April 19th, 2011
by david

Even though I have zero skill as a designer, I still like prototyping interfaces.  Here’s what I have come up with for the new IOS UI for Fury (the icons are mostly stolen from various internet sources, mostly David Gervais excellent Angband tiles, with a sprinkling of other stuff, all to be replaced once the interface firms up a bit).


A bit of explanation:

The top 4 buttons are for the character’s abilities, which have cooldowns (shown on top of the icon).

The potion button brings up a list of potions the character can imbibe.

Menu brings up the menu (duh)

The five icons at the bottom are cards that can be played. We see a Red (Fire) Sword, A White (Air) Sword, A Blue (Water) Book, A Brown (Earth) star and a Red (Fire) Shield.  The yellow border around the Red Sword indicates the player has selected it for play.  Cards can be played individually, or together. For example, playing the two swords together would do more damage than either sword played individually, or playing the Red Sword and the Red Shield would add fire damage to both of the attacks from the two cards (the fire is only added if you play two or more fire cards together).  Lots and lots of interesting possibilities exist for combos.

The next row of icons is pretty self explanatory: Gold, Health, Exp and Fury (explained below), and a “Char” button to view the character sheet (including the items worn by the player).

Fury has evolved from Fury points.  You gain Fury by performing combos, the better the combo, the more Fury you gain.  When you fill up your fury, something awesome happens (still need to work out exactly what — maybe all of your abilities cooldowns are cleared, or maybe you do some sort of super AOE attack, or maybe it’s class specific).

Now, to work on it. I have the basic map rendering working, and moving around on the map. Adding enemies next

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