Long time no post!

May 19th, 2011
by david

So, work has been progressing, albeit it slowly.  I am very happy with the direction that things have taken, and I have put together some underlying systems that have made adding new stuff pretty easy and fun.

Behold, in game screenshot (well, from the unity editor anyway, I don’t have it running on a phone yet):

You can see in the UI the five cards I have in my hand. You can currently play cards in combos on monsters, and kill them.  Really good combos have special animations (like 3 shields played together is “shield bash”, which causes shields to fly out and hit the enemy, and the final shield knocks them backwards).  You can run around the full map, and pick up gold.

The 4 spots at the top are placeholders for abilities, which I’m going to start working on next.  Some of the art here is still placeholder, but Ray has been doing a nice job putting together stuff to make the interface look good.

After I get the basics running for the iOS version, I’m going to work on a build for pc/mac that I will hopefully develop side-by-side with the iOS version.  Focusing on the iOS version has forced me to keep things simple, which was one of the intents of the game from the beginning, and I lost sight of that putting together the last version that I published.  This version feels much better in terms of approachability and simplicity, but still has lots of opportunities for depth.

Now, back to work!

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