Games
Fury: A Roguelike
In development game, originally started as part of the 2010 7-day roguelike challenge, but now being retooled as a Unity game, with release planned for PC/Mac/iPhone/iPad. You can follow development on the main wwflgames page and follow us on facebook for updates.
Cthulhu Rises
In development game, started because of the lack of great web-based games. A collaborative game where you fight against a great slumbering evil that is on the verge of awaking and devouring the world.
We’re Going To Atlantis
With a name stolen blatantly from another game of ours, and coded for The Ludum Dare 19 Game Jam with 3 good friends over 3 days. The entry page explains more about the game. With Ray’s help, this is the best looking game we’ve put together. Some day, I’m going to revisit this and build this out. Lots of great ideas here, and the game turned out pretty good for 3 days work.
Gradus: Elements
In development iPhone game. Multi-player crossword game with collectible tiles. Lots of ideas, never implemented. I think this may be the next thing I tackle in unity, after I get Fury done. I did register a domain for this game, so that means I have to do something with it, someday.
So You Want To Be King?
The game I want to *play* and tried to make. Link goes to old blog entries and a screenshot of as far as I ever got. Roguelike meets town management meets economic simulation with a bit of the sims thrown in for good measure.
When Zombies Attack!
Started as part of the 7-day roguelike competition in 2009, with a playable version finally posted about a month later (yes, that means I failed making a game in 7 days). The code has been open sourced and posted on google code.
So This Wizard Walks Into A Dungeon
In progress game that hasn’t seen any progress in years. In fact, I had forgotten about it until I started working on this site and found the jnlp out there. Lots of work went into this, and I really should re-visit it someday. It was inspired by Squidi’s post on the subject.
We’re Going To Antares
This game has seen at least 4 iterations. Originally a j2me hex based multi-player (pass-and-play) boardgame, it evolved to a web game, and then to an iPhone game. We actually have a ton of stuff coded for the iPhone game, and it’s actually playable-ish, but never finished. Someday, my old friend, we will meet again. Ray did some really nice tile graphics for this too.